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Hatshepsut IV
Cascading Failure Un.Bound
190
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Posted - 2014.08.06 18:26:00 -
[1] - Quote
My thoughts.
First refit range, caps spawning out of refit range of carriers is an issue, one that anyone competent will capitalize against.
to quote from a conversation held elsewhere.
Axloth Okiah wrote:[18:16:47] Axloth Okiah > those 10 extra kilometers make it no more dangerous but much more annoying and time consuming
Bumping a cap further off a hole is the as easy from 6-10k as it is from 20k minus the annoying time sink of slowboating.
By letting carriers and dreads spawn in this range you don't completely negate the ability of things to be in refit range and you still have the danger of them being out of instant jump range and therefore get bumped further out. Arbitrary timesinks are not interesting gameplay. I can get behind holerolling being a more risk intensive behavior. However making you can accomplish this without making the whole process tedious. (more then it already is)
Hole rolling is our version of roams, its w-space content search feature. Changes to increase activity and conflict are good, however changes which slowdown rolling counteracts this.
Tl;DR
Conflict good and caps being out of instant jump range sure, tedium and timeksinks bad caps being far enough to add annoying time consuming slowboating when they are already in danger is just going to decrease amount of rolling/fights found. You too can start failing today! Reddit-áad | Cascading Failure Public Channel | Aspiring Failure
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Hatshepsut IV
Cascading Failure Un.Bound
190
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Posted - 2014.08.06 18:33:00 -
[2] - Quote
Traiori wrote:corebloodbrothers wrote:from the null sec point as fc i hate when fights end with the jumping of caps and the level of security they do it with. If i go through a gate in null i risk everything at spawn distance, in the case of regional gates a ***** on logi with a damp on em. The difference now is that fights will end before you normally saw the caps at all. Triage archons let our smaller fleets engage your larger ones. I've been in a fair few scraps where there's been 70-100 nullsec people lying around trying to get at things, and we simply can't fight you without bringing the triage archon with us. We now can't bring that triage archon. This might differ for groups that can field 40-50 pilots (like Hard Knocks), but certainly you'll see less engagements from the smaller groups.
This is a perfect summation of this.
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Hatshepsut IV
Cascading Failure Un.Bound
190
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Posted - 2014.08.06 20:42:00 -
[3] - Quote
Kadm wrote:
Then stront check their towers. Shoot their POCO's. If they're not fighting with you, why aren't you taking things that they care about? Why aren't you forcing fights? Are you capable of generating content yourself, or do you imagine that rolling into a new hole is just like queuing into an arena in another nameless fantasy MMO, and that you should be automatically served good fights? Go earn your good fights with some hard work.
You won't get fights out of smaller groups RF'ing their pocos/POS. You get people safelogging caps/self destructing things and days of ****** boring wait for timers no action sieges.
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Hatshepsut IV
Cascading Failure Un.Bound
193
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Posted - 2014.08.07 05:15:00 -
[4] - Quote
Andiedeath wrote:
All in all, the changes will reduce the need to rage roll anyway... So the peeps against this change are mostlikely carebears anyways...
I think you need to go back and reread the majority of the thread posts and the corps of those making them again.
It says something when a vast majority of the dedicated w-space pvp community is coming out saying this change will negatively affect w-space pvp.
If you propose a change to say, the rules of hockey and you have the teams/players/coaches all come out saying how its a bad idea....hmmmm I wonder what that says? You too can start failing today! Reddit-áad | Cascading Failure Public Channel | Aspiring Failure
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Hatshepsut IV
Cascading Failure Un.Bound
193
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Posted - 2014.08.07 07:04:00 -
[5] - Quote
Andiedeath wrote: Setup a tac 150 km off both sides of the WHs, have Rapiers either side and all 3 points are made mute as it will add about 20 (maybe a touch more) seconds to the time it takes for you to make each pass.
This is not your theory crafting perfect world daydream, nobody wants to have to do that 20 times in a row rolling for pvp. Your either willfully ignoring the reality of how this will play out or the type of person that bases every fit and fight off all V eft warrior fits then rages at his corp after the fight because they still whelped.
Bob's Wisdom! wrote: 3. "This change is intended to ensure that all attempts to control the local wormhole environment are open to risk of player disruption."
Ok so you have made holes more risky to close for farmers. If people play the way they do now and ignore this change then yes lots of caps will die. If you think they will not adapt to this then you are being really naive.
What will happen is people will just scout out the chain for a few jumps and make sure there are no pvp entities around then crit it and be pretty safe for the most part. If they see anyone even remotely threatening they will just log off and do nothing. People doing nothing is really bad for wh space. This is a shift from the way it is now in that you can actually kill people rolling holes, we have our ways ;) . People think they are safer than they are and this leads to mistakes and carelessness.
TL;DR
1. This will stop us from rolling
2. This will stop us from taking fights
3. This will stop us from killing rolling caps
4. This will stop people from doing stuff in general and this will make wh space a dark empty sad place :(
This can not be reposted, quoted enough. You too can start failing today! Reddit-áad | Cascading Failure Public Channel | Aspiring Failure
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Hatshepsut IV
Cascading Failure Un.Bound
193
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Posted - 2014.08.07 15:59:00 -
[6] - Quote
I feel like an adult telling a kid over and over that if they eat the whole box of cookies they are going to be sick.........
Living in wormholes has made eve for me, I never truly enjoyed and invested myself in the other gameplay options. They didn't interest me.
A lot of us almost think the reason w-space is currently so awesome in regard's to mechanics compared to the rest of eve is sheer accidental blind luck. Sure we have small nitpicks but by and large a lot of the core mechanics of w-space. (Polarity/mass/statics and no local) are why we are here. They are why we subscribe and struggle and work.
Wormholes have let me grow my corp beyond 2 guys starting out into something that im seriously proud of. A big part of how and why that happened was the ability to efficiently roll holes in the search for pvp/pve. Unlike null/low/high sec we are not guaranteed content.
There are no missions, bounties or anything that are permanent. Even our POS can be taken down/run out of fuel. Everything we play with in w-space is at risk. No other space in eve has this. Even if you lose a war in null there are still stations and places things can be saved. If you **** off the wrong person or just are in the wrong place you can lose it all in w-space.
Despite all this we find it compelling to be here, despite the fact that some days we can literally spend 5-8 hours rolling and scouting and not find a fight, we come back and do it again the next day.
Changes to the way we can roll holes affect this dynamic. Fair fights are a minority its reality....part of the head games that go on is sizing up the opposing force and figuring out what you can do to get the advantage. Polarity and the jumping things back/massing the hole is a big part of our tactics.
Quote:http://www.youtube.com/watch?v=snfi2AsJu_c
Watch that video, fights like that is what this change will kill. If this is the type of gameplay you feel isn't compelling/doesn't provide content and value then go right ahead.
You CCP have that your gameplay experience in nullsec isn't what it could be. The mechanics in place which basically mean once a fight is engaged your there win or lose lend themselves to the massive blobs and powerblocs that dominate there. Currently in w-space you can take a fight that isn't a sure thing and retreat back through the hole into a more advantageous position. This change will promote the same type of environment in w-space
Taking away that option will end exactly where people have described, less total fights and engagements short of derpy people losing ships they would likely lose under the current system already.
This change will mean the era of small corps rolling for engagements in their range will likely end, it means rolling over holes during off times will likely just stop. Things will slowdown, this is bad for w-space and therefore bad for the whole game.
We truly want to believe that you have our best interests in mind, prove it to us and don't kill off our way of life. You too can start failing today! Reddit-áad | Cascading Failure Public Channel | Aspiring Failure
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Hatshepsut IV
Cascading Failure Un.Bound
216
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Posted - 2014.08.17 07:20:00 -
[7] - Quote
There's a ton of stuff I can say/repeat against this change. But why bother. It's clear by feedback you mean the buzzword version of it. The one that goes in the same sentence as agile responsive company procedures. So here's something else for you to ignore.
I'm a chef.
I don't cook by vote either, but by the same token you better don't put something on the menu you know 90 percent of your customers won't eat/order.
You can claim the moral high ground of design, that's admirable. However by doing that you also need to show us you have a master plan with actual design. Gimmicky hokey things like frigate wormholes and scrambling jump mechanics around is the video game equivalent of giving out half off coupons.
Give us real meaningful content, if your going to basically ignore our feedback fine. Just don't be surprised at backlash when you ask for it then basically ignore it. You too can start failing today! Reddit-áad | Cascading Failure Public Channel | Aspiring Failure
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Hatshepsut IV
Cascading Failure Un.Bound
216
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Posted - 2014.08.17 07:46:00 -
[8] - Quote
It's been far more then just a few bitter rich neck beards against these changes.
Is the analogy I used perfect? No. None are but the valid point stands.
If you want a further comparison. No fine dining restaurant of any caliber worth eating ever puts anything on the menu without exhaustive testing and refinement/iteration. You don't strive to uphold high standards by just randomly hoping for awesome.
These changes by any standard haven't even really been on test as a whole long enough to even do that. You too can start failing today! Reddit-áad | Cascading Failure Public Channel | Aspiring Failure
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Hatshepsut IV
Cascading Failure Un.Bound
216
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Posted - 2014.08.17 07:48:00 -
[9] - Quote
Silly tablet double posting. You too can start failing today! Reddit-áad | Cascading Failure Public Channel | Aspiring Failure
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Hatshepsut IV
Cascading Failure Un.Bound
230
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Posted - 2014.08.20 21:31:00 -
[10] - Quote
Posting in this thread now is basically the same as scanning a dead wormhole. It goes/does nowhere/nothing. You too can start failing today! Reddit-áad | Cascading Failure Public Channel | Aspiring Failure
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Hatshepsut IV
Cascading Failure Un.Bound
230
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Posted - 2014.08.22 15:54:00 -
[11] - Quote
Time spent communicating bad news is still bad news received.
You too can start failing today! Reddit-áad | Cascading Failure Public Channel | Aspiring Failure
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Hatshepsut IV
Cascading Failure Un.Bound
234
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Posted - 2014.08.25 05:59:00 -
[12] - Quote
Rahelis wrote:60 pages of carebear whining.
WH space should be dark and unforgiving - you made WH space an ISK farm.
Best would be to remove POSs form WH space.
CCP wants to change WH space form an ISK farm to that space is was planned - a dangerous, chaotic and hellish space.
Im sorry I didn't see you come in from the stargate. Who the hell are you again?
P.S. Mind giving us a friendly reciprocal link to a null feedback thread so we can **** up something of yours to? Gracias.
You too can start failing today! Reddit-áad | Cascading Failure Public Channel | Aspiring Failure
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Hatshepsut IV
Cascading Failure Un.Bound
242
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Posted - 2014.08.28 05:10:00 -
[13] - Quote
Zappity wrote:Arya Regnar wrote:corbexx wrote:Here's the hard truth: If you don't live in W-space, and you've never lived there, your opinion about how W-space should or shouldn't be is worse than irrelevant: you are the virgin offering advice on how to get laid. Like a virgin, you probably genuinely believe that your opinion matters and that the mere fact that you have no personal experience on the topic shouldn't invalidate your opinion, while everyone else listening to you is quietly shaking their head. Word. It is not "word". It is utterly ridiculous reasoning. Limiting feedback to people who think the current model is worth investing in limits you to the status quo. You should all be ashamed for falling for it. Have you considered that one of the goals of change could be to get people who *don't* buy into the current model interested in the space?
These changes will not interest the people previously uninterested into moving into w-space. They will make it more esoteric and unfriendly to newer/smaller corps.
Status quo, you keep using that word. I do not think it means what you think it means...
Here lets take a learning trip and look it up. Go go magic google dictionary.
Quote:sta-+tus quo
/-êst-üt+Ös -êkw+ì,-êstat+Ös/
noun
noun: status quo; noun: statusquo
the existing state of affairs, especially regarding social or political issues.
Read that? Good, it means exactly and just that. It is neither inherently bad or good. The status quo of the sky is that is blue, the status quo of the sea is that it is both blue and wet. All change is not growth, as all movement is not forward.
You like many of the people in this thread who have been called out on lack of actual knowledge/relevant experience with both the game environment and mechanics being changed have latched onto this "shake up the meta" nonsense like corporate executives adopting a new buzzword.
You do not ask Johnny everyones opinion on how to construct a new aircraft carrier, you don't talk to a general to find out the best way to market fine art reproductions. W-space is no different. Peoples opinions who do not live/interact with w-space are by the truest sense of the word irrelevant to this discussion. You too can start failing today! Reddit-áad | Cascading Failure Public Channel | Aspiring Failure
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Hatshepsut IV
Cascading Failure Un.Bound
243
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Posted - 2014.08.28 05:53:00 -
[14] - Quote
Sentamon wrote:86 pages and still no serious counterproposal to stop the massive mudflation caused by safe W-Space farming. 
86 pages and still nobody null forum alts implying WH produce incoming even approaching the scale to which moo goo and renting does. You too can start failing today! Reddit-áad | Cascading Failure Public Channel | Aspiring Failure
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Hatshepsut IV
Cascading Failure Un.Bound
244
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Posted - 2014.08.28 06:36:00 -
[15] - Quote
Saisin wrote:...The whole point of the mass change is to make collapsing more dangerous, and it only does so when the ships with higher mass don't get to jump back immediately.
Except all the change really does is make it more tedious.
All's that's really dangerous to is CCP's bottom-line as bored people don't stick around long You too can start failing today! Reddit-áad | Cascading Failure Public Channel | Aspiring Failure
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Hatshepsut IV
Cascading Failure Un.Bound
248
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Posted - 2014.08.30 06:16:00 -
[16] - Quote
Lady Rift wrote:Kirasten wrote:NPC alts posting in the wh forums all live in k-space. At least that's about how much value your posts have here.
Post on a main or be irrelevant. nope not always true. many of my NPC alts live at my POS with me to do PI in the WH.
Doesn't mean people have to post with them. You too can start failing today! Reddit-áad | Cascading Failure Public Channel | Aspiring Failure
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